iPhone dev
Improve your spelling skills while having lots of fun!
0 Comments 2nd SEP 2010 | Posted by Toni Anicic in Tools, iPhone dev

Our friends and coworkers at Surgeworks Mobile released an awesome iPhone game application called “Letter Blocks World“. We are playing with it for days now and having lots of fun!
Read more...How to get some awesome code for your iPhone apps
1 Comment 21st JUN 2010 | Posted by Toni Anicic in iPhone dev

Our “sister” company Surgeworks Mobile just launched an online store selling components for iPhone, iPod touch and iPad applications.
Read more...Prayer App website launched
0 Comments 11th JUN 2010 | Posted by Tomislav Bilic in iPhone dev

Mobile Apps team launched a Prayer website as a support for the most complete prayer database available for the iPhone, iPod Touch and iPad. The app is Easy-to-use, multi-language Christian Prayers database. The ultimate reference to Catholic Prayers for your iPhone and iPod Touch! The App can work without an Internet connection and provided users with access to 1,000+ prayers in English. It also contains over 100 prayers in Italian and the most popular prayers in Latin, Spanish, French, German and Portuguese. The newest version of the app also features “favorites” and “search” functionality.
Read more...We are hiring!
0 Comments 8th MAY 2010 | Posted by Tomislav Bilic in Magento, Zend, iPhone dev

Do you know what the word above means? If you do, than you might be one of the candidates for a job position in our company. As some of you who are visiting the site for a longer time know, Inchoo was founded in May 2008. At the time of inception, Branko and me were the team at the start. Today, our team counts 16 members. Are you interested to join?
Read more...Surgeworks Mobile launched!
0 Comments 15th MAR 2010 | Posted by Toni Anicic in iPhone dev

Surgeworks has grown into a pretty big company with several different teams and areas of expertise. In an effort to make it clear for the website visitors what the company does, we started separating teams into different “micro-brands”.
Read more...Articles about Apple iPad
2 Comments 28th JAN 2010 | Posted by Toni Anicic in iPhone dev

As Steve Jobs showed us the long anticipated tablet yesterday, internet (as expected) went super-crazy about it. There has been so much coverage that at some point 8 out of 10 trending topics on Twitter were iPad related.
Read more...ShoutEm iPhone app on App Store
2 Comments 25th NOV 2009 | Posted by Ivan Kalaica in iPhone dev

Once again I can proudly say one more application is finished and from first attempt approved by Apple. On this project I was working on user interface development part with all user interaction logic. To reduced, everything you see and feel. Just to clarify, I am still working on same project and we are preparing second version which has many surprises.
Read more...Don’t use the word “Demo” in an iPhone app!
3 Comments 4th NOV 2009 | Posted by Ivan Kalaica in Fun, iPhone dev

Last month I had an opportunity to work on a great iPhone project with winning idea. We’ve built two applications for the same project – full and lite application. After a while we finished testing and both of the applications were 99% ready for submission on the App Store.
Read more...Memory leak by CFNetwork?
6 Comments 30th OCT 2009 | Posted by Ivan Kalaica in iPhone dev

It’s been a while since I wrote my last post. Since then I got married, completed faculty, finished three iPhone applications for clients and three internal. Well, these are the main reasons for my absence and I think they are justified.
MATHO – iPhone game from Surgeworks workshop
0 Comments 23rd OCT 2009 | Posted by Tomislav Bilic in iPhone dev

Surgeworks recently developed a new MATHO 2 for the iPhone/iPod Touch. It is a BINGO style math game for students grades K-12 developed for Education 4 Free, LLC. The goal of MATHO is to get five correct answers in a row as quickly as possible, either horizontally, vertically or diagonally. The problem is placed at the top of the screen and the player must select the correct answer on the gameboard. Each incorrect answer results in a penalty of five seconds. The score at the end of the game is the total time to complete MATHO, so the best scores are the lowest.
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